Friday, September 27, 2019

Maze Rats & Dungeon Design

So I've read over Maze Rats, and it is a short read.  I think there's some good framework in there to really streamline the dungeon delving that I've experienced with D&D 5e.  The only thing is that it doesn't have as much in there about creating a dungeon, so that's something I need to research. 

It talked about the "one more thing" approach.  Where you write things very generally (like "trap", "library", "monster", "npc", and then think about what connects them.  Then add more descriptors and iterate until you're done. 

It also suggested drawing the dungeon map, which is a great idea.  It makes it so it is something that folks can explore.  And you can pull it out any time, rather than having the preparation going to waste. 

I also was reading a DM who said you should start with a goal statement for yourself, including what you're trying to make, system, number of characters/goal level, etc.  Maze Rats doesn't have the expectation that the encounters are things that your characters can get through, which is part of the D&D 5e DM planning, so maybe that's not as important. 

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