Monday, September 9, 2019

DM and Old School Roleplaying Challenges Theory

Reading about role playing, I found the concept of Old School Roleplaying (OSR) -style challenges.  They were ones that fulfilled:

  • No obvious solution.  (Straight combat is always obvious.)
  • Many possible solutions.
  • Solvable via common sense (as opposed to system mastery).
  • No special tools required (no unique spells, no plot McGuffins at the bottom of a dungeon).
  • Not solvable by a specific class or ability.  
There is a big list at a Goblin Punch page.

The categories from that page seem to be:
  • Environment works against your goal.   
  • What you need depends on something that needs to be triggered.  
  • A moral quandry - applying a moral problem to the game world so it now has an effective outcome.  
  • A thought experiment applied to the environment.  
  • Stopping a group of people from doing something, with a twist.
  • "Impossible" battle, which may have loopholes. 

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