Me and a few friends. I rand a module from the core book, rather than trying to craft something myself. I also didn't use much wording to set the stage, instead mostly focusing on the "You did this, this happened, what do you want to do?" routine. I also gave the team nudges when they didn't have a good idea in which way to go. And I was a bit more deliberate in how I set the stage. I really didn't give much wiggle room for them to make decisions which didn't fit the story.
It was interesting that they did as questions that were outside the published adventure. I had to make some things up on the spot (like that the south side of town is where the criminal element rules).
I didn't enjoy letting them play in the world I was creating as much as I'd thought. I wanted them to know more and do more, and they really only explored ~25% of the content because they didn't know about it. What can you expect when you've prepared for every scenario and they just choose only one option.
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