Wednesday, October 2, 2019

"One More Thing" approach to making a dungeon (from QuestingBeast)

I read about this method for creating a dungeon in Maze Rats.  I haven't been able to find its like online. 

First, put one simple thing in each room, keeping it pretty vague (a monster, a trap, a prisioner, a library).  Next, look for connections between the things.  How are they connected?  How do they explain one another?  What is their relationship?  Then, go back and add one additional detail to each room based on what you now know.  Repeat this process as many times as you like until you think the dungeon is finished. 

My attempt
A tower is emitting regular waves of thunderstorms.  Get to the top to see what's going on!


Room List:

  1. Trap - The stair collapse and cause you to the inside, where you fall towards the bottom. 
  2. Monster - Ant-lion type monster in a pit at the bottom. 
  3. Encounter - Servant bringing equipment to the top of the tower
  4. Treasure with Guardian - A Library/Museum that contains tomes with researched knowledge of the past and works of technological wizardry.  Includes several collections of historical monster tales. 
  5. Artwork - Paintings of thunderstorms and the cosmos adorn the walls. 
  6. Blank landing with hidden exit. - Door can be activated by tool carried by servant. 
  7. Boss - A mad nano trying to coax the secrets of weather control out of a numenera.  But the weather is far from under his control. 
  8. Room of Condensation - the weather above is causing massive condensation within this room.  The walls are cold to the touch, as is the air, and mist is forming and raining as you watch. 

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