- The Entrance that typically has a guardian of some type.
- The Puzzle or a roleplaying challenge.
- The Setback or a trick of some sort that impedes the heroes.
- The Boss Fight room that provides a climax to the delve.
- The Reward, which could be an antechamber that provides some loot or a potential revelation that ties the story together satisfactorily.
I really like this site for examples for the different types of rooms: 5-Room Dungeon Model Tips
And I really like this one for advice on keeping it short and sweet: 5-Room Dungeon Model on the Fly
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